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"To me, boxing is like a ballet, except there's no music, no choreography, and the dancers hit each other."

 
   

Editing Music

There are few housekeeping and preliminaries you need to carry out that will make things easier when it comes to creating your own music so I will go through those first.

Make sure you have the following two utilities both should be readily available via the Internet:

  • Nero Wave Editor (or Audacity which is a freeware audio editor)

  • adxencd

Now you need to make a music directory, (for example I made mine in C:/music). Place your adxencd files in this directory. The reason for this is you will be using DOS prompt to run adxencd and if you have your files as near to the root directory, then the easier it is to run them. cheesy

Also you need to remember that the files that you are creating and then importing has to be of the same size or smaller than the existing ones (Check the file sizes in AFS Explorer of the existing adx files to see how long they can be).

Disclaimer: Always back up original files when undertaking modifications to respective game files. I take no responsibility of any malfunctioning of the game after such changes are undertaken, insert modifications at your own risk.

 

Converting to ADX format

1. Open Nero Wave Editor.

2. Select File > Open.

3. Select the audio file in mp3 format that you would like to use. For purpose of this tutorial I will use 'Hey Mama' by the Black Eyed Peas which is a cool track.

mus1

4. Edit the file until you have it the right length and are happy with the sequence.

5. Select Edit > Convert Sample Format. The Convert Sample Format Settings dialog box appears:

mus2

6. In the sample rate type 24000, and leave the bit depth should as 16bit. You can select the stereo recording box but remember this double the audio file size.

7. Click OK. The file should format to new sample frequency. Wait patiently until it is done.

8. Select File > Save As. Then save as the same name as the file you want to replace ingame. Also Save it as a Wav file, see the dialog box below for details.

mus3


9. Make sure your newly created BG_MENU_01.wav is placed in the same directory as your adxencd files (Mine was C:/music).

10. Close Nero Wave Editor.

11. Now click your Start Menu from the Taskbar > Run. A Run dialog box appears. Type in cmd.

mus4

12. Click OK. A DOS prompt window should appear (Ahh the good old days... brings back memories of me coding in DOS bigrin) From now on it is imperative you type everything I include in quotation marks as written by myself. Remember it is case sensitive. Check the images if unsure.

13. Now Type "cd C:\music" (Press Enter)

14. Type "adxencd BG_MENU_01.wav (Press Enter) The following screen should appear:

mus5

16. That's it! Now you have a new file BG_MENU_01.adx. It has been converted into .adx format. You can import it by following the instructions below.

 

Importing music into the game

Okay importing other music into the menus and replay is quite straight forward. I will include a default PES 2008 music list soon so you know which music is played where, this will help you when you want to select a track to change.

1. Open AFS Explorer.

2. Select File > Import AFS File.. Open your cs.img file using AFS Explorer which is located in the PES 2008 directory under the img sub folder.

3. You should see list of adx files depicted unnamedXX.adx. These are the sound files. To listen to a particular adx file, you can use the inbuilt sound player in AFS Explorer.

4. From top menu select View > Sound Player (or press F4). You should see a sound player dialog box appear near the bottom.

5. Highlight the adx music file you want to hear.

6. Click "Play" and you should hear it (you can also loop it for continuous streaming).

7. To import other music, first you need to make sure the music is in adx format. (see above for more details on how to do this). Hover over the file you want to replace, right click and chose import file, and select the file you want to replace the default music with.

Make sure the file in question is no larger than the space for that music or else you won't be able to import it on face value (You would then need to do rebuilding AFS which is explained here).

8. Once you imported all the music files you desired, click Update AFS and save the AFS over the existing one.

9. Close AFS Explorer and run the game normally. You will now have your new music playing in place of the corresponding track where you inserted it in.

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